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Stick ranger wiki level
Stick ranger wiki level












For example, although the average damage is only 12.5 on one enemy, two enemies on the same spot will take an average of 50 total damage, 3 will take a average of 112.5 total damage, and so on. A formula that could describe the average combined total damage taken by all the enemies on the same spot in a single shot (with 0 AT aura and no AT-boosting compos) is "12.5×(# of enemies) 2". Note: This staff does splash damage, and it can do extreme damage to large groups of enemies close together, as the large amount of splash damage is dealt to multiple enemies. Note: This is essentially an upgraded version of the Staff of Fire. It is the first weapon with Thunder type damage that has a minimum damage that's higher than 1. Strangely, this staff is only level 1, whereas most weapons are level 2 or 3 where players can find this staff, however, the buy and sell costs follow the other staves, letting it yield more money than any other level 1 weapon. The balls of light are then shot in random directions from their targets (they turn to the closest enemy as if they have a Guide's Card), and they will only hit once they brighten up. Note: This staff summons a homing ball of light for each enemy in range, each of which lasts for a total of 4 seconds 2 seconds in a darkened state, and 2 seconds in a lit-up state. Note: To make the effects of this weapon useful, it is highly recommended to equip a Diamond, which increases the freeze time, as well as a Quick's Card, which decreases the time between each attack. This staff has more AT and range than Battle Staff 2. Note: This is essentially an upgraded version of Long Staff. With an Emerald 1, 1/3 of hits give no damage while 2/3 does (1/3 1 damage per frame and 1/3 2 damage per frame). Equipping an Emerald of level 2 or higher is highly recommended, as it increases the Min AT to 1 so every hit will at least do damage. Note: This is the first weapon with the possibility to do no damage at all, though it hits the enemy. In the case of dealing with mobs, all the bolts may hit only a single enemy in the mob, dealing huge damage to that enemy. Unfortunately, it only shoots one bolt per enemy, which means that this weapon is much weaker than Thunder on singular enemies, but stronger on mobs.

stick ranger wiki level

Note: This staff will summon lightning bolts (similar to the Thunder for Magicians) for all enemies in range.

stick ranger wiki level

Adding a Garnet or a Ruby is recommended. Note: The attack of this staff will stay for 2s and when enemies touch the attack, they'll take damage. A Staff of Ice 1 deals almost the same average damage (9) as this weapon (10) with a Sapphire 1 equipped, and the Staff of Ice 1 also has more base range than this weapon and slows the enemy down a little bit, unlike this weapon, extremely limiting this weapon's practical uses. It is useful to have a Catapult's Card so the staff has a higher range. Note: Has a very short range (the same as the Gladiator).














Stick ranger wiki level